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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Che Biko
Humanitarian Communists
72
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Posted - 2012.04.18 22:10:00 -
[1] - Quote
Telegram Sam wrote: Hoping somebody actually does write a good ship crew mutiny/heist story. Have you read this one?
All These Lives are Fit to Ruin
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Che Biko
Humanitarian Communists
89
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Posted - 2012.06.03 21:16:00 -
[2] - Quote
I don't see the purpose of having more than one capsuleer on a ship. The idea of the capsuleer is that he, the captain, replaces the officers on the bridge, among other things.
As for pod size, I recall that the capsule is around 4m officially, but I've heard more often that the scale of certain things is mismatched when you put them side by side in the game. Anyway, an escape pod can be a lot smaller than a capsule for an egger. It could be coffin-sized, and possibly "inflatable" or something like that. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Che Biko
Humanitarian Communists
96
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Posted - 2012.07.01 23:31:00 -
[3] - Quote
Jax Bederen wrote:The only way to insure your own consciousness to truly survive intact is to have a direct transfer old body to new body, much like in the old man's war books. Bluddwolf wrote:The concept of personality transfer when going from one self to a clone is not dealt with in EVE fiction / lore. Read the description for this skill:
Infomorph Psychology Infomorph Psychology Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
And the following piece from this article:
Quote:The transneural burning scanner utilizes a combination of magnetic resonance imaging and emission tomography to quickly acquire a detailed scan of the brain down to the quantum level. In order to have a complete and accurate map of the brain and retain the all memories and personality, the scan must record the position of every atom. There is more if you look around a bit. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Che Biko
Humanitarian Communists
100
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Posted - 2012.07.03 13:31:00 -
[4] - Quote
I think salary falls under the toilet category. Just because there is not ingame toilet does not mean that there are no toilets in the EVE universe. Just because you don't have a button that says 'Pay Crew' does not mean your crew is unpaid. Join in game channel/mailing list: New Eden Racing Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |

Che Biko
Humanitarian Communists
110
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Posted - 2012.10.23 16:29:00 -
[5] - Quote
Yonis Kador wrote:It seems...odd...to me that I'd sit "in" a pod, never interacting with my crew [..] Why would I sit in a windowless pod, completely disconnected from any sense of tangible reality, unconcerned with the comings and goings aboard my ship? New Eden must be experienced via monitors and consoles? Who would even design such a system? I can't even look out a window?
Besides, if I am always in a pod and my crew are mosquitoes, then why do I even need a crew at all? It seems superfluous. Why can't the entire ship just be a huge bionic extension of my pod? First, you can interact with your crew, or even others outside the ship with video feeds and audio, although both audio and video would be "synthasized". You just can't shake hands with your crew while you're in your pod.
Second, there's no consoles and monitors in the pod. And even if there were windows in a capsule, you would not be able to use them. But a lot of what your client sends to your monitor and speakers is basicly what is send to the mind's eyes, ears, and touch of your character. In a way, you are more connected to your ship and the enviroment than you would be if you sat in a chair on the bridge. You can feel the rockets hitting your hull. Your eyes can see far better through the camera drones than they would if you just looked out the window. Your ship becomes your body, or it feels that way, anyway. Wether you care about the comings and goings aboard your ship is entirely up to the individual capsuleer. And why would anyone design such a system? Because of the advantages of course. A capsuleer knows that his ship is damaged, and how severely, before an engineer can even open her mouth to report the damage. And at the same time he is able to process lots of other information and give several orders simultaniously. And if he dies? Well, he doesn't. Just that last bit is enough for a lot of people to get over any discomfort the capsuleer feels.
Crew is still needed aboard a capsuleer ship, just as a human body still needs bacteria to survive. The limits of technology and legislation prevent ships flying around without crew. And of course the fiction could have been that we don't need crew, and perhaps the fiction will evolve towards that point some time. But the answer to "Why?" is simply "Because that's what the CCP fiction writers say." Contraband Smuggling: Player Assisted Customs |

Che Biko
Humanitarian Communists
136
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Posted - 2012.12.15 20:29:00 -
[6] - Quote
I've always assumed that barges and industrials are comparable to other ships of the same (bracket/class) size, mostly cruisers iirc, as they were not a seperate entry in that table. Crew requirements would depend on fittings, I can imagine that strip miners and salvage modules require more crew than cargo extenders and armor plates.
I imagine freighters are like carriers, but because they lack modules, they probably fly around with what would be a skeleton crew for carriers (700-1500, or 350-700 for capsuleer versions). Contraband Smuggling: Player Assisted Customs |
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